I am pretty sure I have made a thread about this before, but I don't think it ever got anywhere. I think this is something that is desperately needed: A way to rename the value names in a Qualifier.
It is impossible to make a big project effeciently without using Qualifiers. If you have say 50 different enemies it is much tidier and faster to add new enemies if you already have their events ready in a Qualifier instead of doing individual events for every enemy type. The problem is that your code instantly goes from readable to an unreadable mess as soon as you begin to use them.
An event that is easy to read:
If "Damage" > "HP" : -> Substract 1 from "Life"
becomes something like:
If "Alterable Value C" > "Alterable Value F" : -> Subtract 1 from "Alterable Value B"
It just becomes a very hard to read mess very very fast.
There must be a way to do this? It could just be a visual thing, it would still be the same behind the scenes. It could even be a manual thing you put in. So you could edit an individual Qualifier value name manually. So you could rename "Alterable Value B" to "Life" manually. It would actually not change anything else, if you would change "Alterable Value B" to "Stamina" in one of the enemies, that would still not change anything. "Alterable Value B" in the Qualifier would still be shown as "Life" until you would edit it. It would just be a visual thing that you have to keep track of yourself.