I'm about to launch a browser game but I'm having a problem. If you die, you instantly restart the level with no delay, and if you win, you instantly go to the next level. Because there's no delay, it's important that the player's inputs (running & jumping) carry over into the next frame without the player needing to let go of the keys.
It works as an EXE, but as an SWF, if you are pressing any keys at the start of the frame, you have to let go and press them again or it won't recognize them.
Does anyone have any ideas how to get keypresses to carry from frame to frame in Flash runtime?