I've looked through the forums already and couldn't find anything to help me out, so I decided to ask this question myself (sorry if it has in fact been asked before and I missed it).
Basically I have one end of a rope connected to a player-controlled active, and the other to a static active. What I've been trying to do is make it so that when the rope is fully extended, the player can essentially drag the static active along. As you can see in my attached progress however, the rope seems to have a mind of it's own, and decides instead to go mega crazy when you stretch it too far. I don't actually even want the rope to stretch at all, and I'm puzzled as to why this is happening. I have a terrible feeling that it's something very simple that I've managed to miss- any help would be much appreciated!
(Default "physics - platform movement" key bindings, so arrow keys to move and shift to jump)
Rope physics test.mfa