Hi, im getting confused. I have a 2 timers set so every "3000 * global value A" it does something.
1 of them actually moves an object and the other just changes a counter. The problem is with the 1 that moves an object if Global Value A is low like 10, then the object moves in large steps not smooth, although it does it in the same time as the counter increases.
So what I need to do is have 1 timer for the counter as above and another that is dependent on Global Value A so if it is a low number then the every timer calulcation is high but it takes the same time as the other 1?
Does this make sense to anyone? lol