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Thread: Timing different?

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module

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    Timing different?

    I have a project im working on that rotates an object 3.6 degrees every 10th of a sec, when i "run from fusion" it works and finishes the right rotation, when i run it in my browser as flash it finishes wrong, it goes on for longer?

    Why is this?

    Thanks
    Andy

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module

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    Ive noticed this is not the timing but the angles, the rotation step of 3.6 degrees is bigger when built for flash?

    Is this a bug?

    Andy

  3. #3
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
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    It is quite possible that the angle is rounding from 3.6 to 4 or from 3.6 to 3 when built for flash.

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module

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    Yes, after further test I think your on the money, how can i prevent this or get round it?

    Edit: 100% no difference in rotation if i use 3.6 or 4, so it is most difiantly being rounded up?

    Thanks
    Andy

  5. #5
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
    ProdigyX's Avatar
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    You can Add 3.6 to a counter and set the Angle to the Round(MyValue)

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export Module

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    But i dont want any rounding, I want to rotate the object by 3.6, but when it gets exported to flash, it rotates it by 4?

    Andy

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