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Thread: MMF 2.5 VS MMF 2.5 developer

  1. #1
    Clicker Fusion 2.5Android Export Module

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    MMF 2.5 VS MMF 2.5 developer

    Hello every body,
    anybody know if the precision of the speed, collisions, etc... is better on the developer version of MMF 2.5 ?

    Thanx

    Eric

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    Smile

    I removed my post because I did not fully read yours. I do not own the dev version, but I really don't think it will improve performance, etc if you upgrade to dev.

    The only way I would improve performance is to document everything that you are using:

    1. extensions --- some extensions might require more resources than others that can do the same job.
    2. media --- try to using different media file types or reduce samples,colors, and/or sizes.
    3. Layers --- I'm new at using CTF2.5, so 'm reading a lot about the tool. I read that is you using multiple layers to handle collisions might improve performance, but this is only hearsay.
    4. HWA --- You could try to use more HWA effects to take the load off the CPU, and put it on the GPU. Testing this with and without to see if there is a change.

    Also, could you post your PC specs: CPU, GPU, RAM, etc.

    Good luck! Maybe more experienced Fusion devs could add more information.

    Cutter

  3. #3
    Clicker Fusion 2.5Android Export Module

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    Thank you Cutter, but what is the "Double-Precision Calculator " ?

    Cheers

    Eric

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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  5. #5
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
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    I should of asked this in the beginning: What are you trying to do, and what is happening?

    Cutter

  6. #6
    Clicker Fusion 2.5Android Export Module

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    My problem is the speed of the fall of the character (platform physic movement) of my game.
    I have a little problem : if the character fall with a speed > a value => he die when he collide with ground.
    But he don't always die, i think the speed is not fairly accurate.
    that's the reason why i ask if the "Double-Precision Calculator " is linked to the precision.

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