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Thread: Gravity issue with the accelerometer

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export Module

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    Gravity issue with the accelerometer

    Greetings!
    Today I updated Clickteam Fusion to version R282.0. Since then I have been experiencing an annoying problem.
    I will explain how it worked before: Gravity worked perfectly fine along with accelerometer (in my case, I wanted an object go left-right if the user tilted phone [X Axis] to the correct side). When the "diamond" left the obstacle or platform (regardless if backdrop or active object - static set to be an obstacle) it dropped down.
    However, since the update mentioned above, the diamond hits the ground fine, until it hits it. When I move the diamond and leaves the obstacle, the gravity doesn't pull the diamond down. Additionaly, when the diamond hits side-edges of the level OR any wall, it will start dropping down.
    I am unsure, if it is intended and I have to find a way to solve it, however I find it nuisance :P
    Tested on my both phones: "HTC ChaCha" and "Samsung GALAXY CORE Plus"
    In the attachement I have added a MFA file with a diamond that should react correctly with gravity and accelerometer.

    Cheers,
    Sebastian
    Attached files Attached files

  2. #2
    Clickteam Clickteam
    Fernando's Avatar
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    This is nothing to do with the accelerometer

    you are using a direct value for X the rest is other matter, notice that the object start fall close to the edge

    please post in the bugreport system.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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