Say that I want to make a PC game with handdrawn high resolution graphics.
I would like my game to be able to use fullscreen while preserving visual quality of the artwork.
I tried making some example project with Ultimate Fullscreen object. I made a 960x600 frame and I put a backdrop with a picture. When I ran the app into fullscreen, the picture will becomes jaggy as expected.
Turning on "Anti-Aliasing when Resizing" helps a bit, although the picture becomes slightly blurred. It comes to my concern how my game would looks like if it's played on a higher resolution like 1920x1080, because I can only test at 1366x768 at the moment. Would it looks even more blurred?
I've been thinking if I should work in a large frame in my project to retain image quality. But then performance takes into consideration. Honestly I never seen a Fusion game which natively made in 1080p resolution, so I wonder if Fusion could handle a complex game with frame size that big.
Also if I made a game in 1080p, and then downscaled to 720p in game, would that help the performance of the runtime?
This wouldn't be much an issue if you are working on a game with pixel art or minimalistic style, because you don't have to worry much about aliasing when scaling your game to native display resolution. I'm talking about an action game with handdrawn high-res graphics, with lots of objects with AI and shader effects on screen (go look up Dust: An Elysian Tail on Youtube, that's kind of game I'm looking for).
Any tips from fellow Fusion users?
Sorry for my bad English.