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Thread: The Beyond - Indie Horror

  1. #11
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
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    piscesdreams's Avatar
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    Haha, I actually thought of you when I designed the enemy. I initially was shooting for a spider but I realized 8 legs will be difficult to animate. So I removed 4 legs and realized it looked more akin to a mantis than a spider. I am actually going to add scythe like blades on its arms.

    I am building in Fusion. It is all prerendered concept art, but the final game assets will look like this - just on a 2d side-scrolling plane. Think of Clock Tower on snes.

    I chose pre rendered because I cannot sprite or draw to save my life. LoL

    I am not ready to reveal the gameplay as it is still in development, but I hope to have the playable demo, alongside Steam greenlight and a Kickstarter campaign by Christmas.

    The game is going to be focused on story and atmosphere mostly. I have always preached horror needs to be about these moreso than gameplay.

  2. #12
    Clicker Fusion 2.5 DeveloperSWF Export Module
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    Indeed, I'm sure you're aware that a mantis has four legs to support most of its body weight and two frontal legs essentially used as arms, but are shaped similarly to your monster's arms. I know how you feel about the artwork. I'd be more experienced if I stayed at university for longer, but I was getting pretty good at working with 3ds Max despite never having any art skill. You've done a great job, though. For the record, I love games that use pre-rendered art. (Most of my praise goes to many PS1 games that do this.) I think you did mention Clock Tower once. (I'm making a note to play that.)

    I look forward to a possible early Christmas present, then! I also agree about the atmosphere. Probably why I preferred Silent Hill to Resident Evil.

  3. #13
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
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    piscesdreams's Avatar
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    Yeah, I wanted to be a bit more anatomically correct, but for sake of sanity during animation I cut it down. It earned the name more so from it's resemblance than anatomy.
    I agree, pre-rendered graphics has always served a purpose and is underrated. The Resident Evil remake on Gamecube is one of the most beautiful games ever made, even still to this day. (and an HD remake coming, yes!)

    I have always loved RE and SH about equally, for different reasons. RE is great B movie horror vibes that satisfies my cheese factor. But SH is actually pretty terrifying at times.
    Hopefully, I can knock a few kings off of their thrones in terms of sheer terror.

  4. #14
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    looks fantastic mate

  5. #15
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
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    piscesdreams's Avatar
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    Thank you!

  6. #16
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
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    InventoryScreenAlpha.jpg

    An early, unfinished look at the inventory screen.

  7. #17
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    Screenshot2.jpg
    Here is the first in-game screenshot during the pre-alpha stage!

  8. #18
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    A new look at the improved atmosphere system. Lots and lots of filters running here.

    http://i25.photobucket.com/albums/c9...ds/image-1.jpg
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