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Thread: Use the rope object without using physics platform?

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    Clicker Fusion 2.5
    Warmachine's Avatar
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    Use the rope object without using physics platform?

    Is there any way to make the rope object work while using the PMO and not the new built in platform movement physics? I have my entire game coded to use the PMO and i'd love to use the rope but not if i can't use it in conjunction with the PMO.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    The PMO was made ages before the physics movements even existed. While it may be possible to implement it, I don't think it would be easy. Someone else may be able to answer this better, but I think the answer is over all a "it isn't built in if it is possible, and, if it is possible, it probably won't be at all easy".

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    Clicker Fusion 2.5
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    True, I found that out the hard way lol but I did find a work around that allows this. Once I get it stable enough ill post an example for everyone. Its most likely going to be tomorrow afternoon

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