I am using thrm in both ways. Did it use to work for you?
I remember when the iOS exporter was not updated that the statut bar was displayed everytime. The trick was to hide it by yourself on Xcode after exporting the game with MMF. Now it's fixed, but maybe it's the same problem with iAd.
How is set the iAd in your Xcode file?
If nobody answer, maybe try this: http://codewithchris.com/iad-tutorial/
Its never worked on the iPhone only the iPad - but they use the same build!
I've sent an update through to Apple which is waiting for review so I'm going to see if they start appearing after the update.
ads also don't show on an iPod Touch
Yep, I'm sure I've got it set for Universal. But I'll check later on. Thanks
OK, some further checks.
If I run the build through the IOS Simulator or plug my iPhone in and run the build then iAds will show.
However, the released version on the iPhone doesn't show any iAds, but the iPad does.
I've double checked all settings and I have the following:
Targeted Device Family = iPhone - iPad
Architecture = All Architectures
Screen orientation = Landscape
Display = Stretch to Fill
Enable iAd is also ticked
Reading more on the internet and it seems that only a certain amount of ads will be served to your app over a set period and over time this amount goes up. It is possible that there's just no ads being served at this point in time; although the iPad seems to get iAds all the time.
Remember you can under "Settings -> Developer -> iAD Developer App Testing" find useful settings when you want to test the ads.
Also note that if you have enabled developer mode on your iOS device they might use these developer testing settings and give different results than non-developer iOS devices.