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Thread: Ai Pathfinding

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Lukiester's Avatar
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    Ai Pathfinding

    Hey, i know how to make something go to the other with the quickest path but how do you make it that it avoids certain objects

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    Clicker Fusion 2.5 DeveloperSWF Export Module

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    I would think you could group those objects with obstacles and it would treat those objects like other obstacles

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    I recommend looking at this pathfinding example.

    http://www.create-games.com/download.asp?id=8850

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Oh... I would love to but I don't have a one drive account.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    you don't need an account.. you just press the download button after clicking the link.

  6. #6
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    Kimera's Avatar
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    I don't mean to be argumentative but when I click on the button I get this page...download.jpg

  7. #7
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    Click the link below that button. I don't think I'm logged into mine at the moment, and it worked for me.

  8. #8
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    the link gives me the same thing.

  9. #9
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    Hm. Well, MuddyMole does seem to have a terrible habbit of only uploading things to OneDrive, even when they would fit on the Clickteam website forums. Also, the interface it gives you when it does work isn't that great, unlike Dropbox, so I don't get why he doesn't use that instead.

    Anyway, that's interesting that it doesn't work for you. Maybe someone could upload the file here, since I think it's small enough?

  10. #10
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    Quote Originally Posted by Sumo View Post
    I recommend looking at this pathfinding example.

    http://www.create-games.com/download.asp?id=8850
    Only thing about that example is it uses a list object and a string array when it is completely unnecessary, which is something MuddyMole seems to like doing a lot (at least with his pathfinding examples). The problem with that is strings take an indescribable amount more memory than plain numbers, so it is completely un-optimized, especially for things like Flash, iOS, and Android. Here's a link to one that only uses number arrays, which will almost certainly reduce lag, even if only by a little: http://community.clickteam.com/threads/80182-Pathfinding-on-Android?p=590848&viewfull=1#post590848

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