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Thread: Brock Crocodile - 16 bit inspired crocodile action!

  1. #51
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Robotica's Avatar
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    This looks really awesome. Let me know when it's released and I will buy it for android.

  2. #52
    Clickteam Clickteam
    Jeff's Avatar
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    Wow this game just keeps getting better and better!

  3. #53
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    Love that lava animation - great work!

  4. #54
    Clicker Multimedia Fusion 2 Developer
    Akiat's Avatar
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    Thanks for all the kind comments!

    @Robotica: Unfortunately no Android version is currently being developed, sorry :< Glad you like what you see so far though!

    Not done as much progress this week other then polishing up glitches, so here's something for Screenshot Saturday, Brock taking a trip though the city.



    https://twitter.com/BrockCrocodile/s...56076163072000

  5. #55
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    https://twitter.com/BrockCrocodile/s...78366412435456

    Please use conveyor belts responsibly, otherwise... LAVA BATH! That's all the gimmicks done for for this stage, time to complete up some level designs. My favourite part!

  6. #56
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    https://twitter.com/BrockCrocodile/s...53335932690432

    The bees are buzzing with excitement at the prospect of taking the sting out of Brock... I'll buzz off now with my bee puns and beehave.

  7. #57
    Clickteam Clickteam
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    Maybe you could honor us by filling out: http://indiegames.clickteam.com/submission-form

  8. #58
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    SirRandom's Avatar
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    This is really, really impressive work! How long have you worked on the project now? The gameplay and the mood of the game seem super polished and smooth. You can get the feeling of hugeness from the levels, which I also like.

  9. #59
    Clicker Multimedia Fusion 2 Developer
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    Quote Originally Posted by Kisguri View Post
    Maybe you could honor us by filling out: http://indiegames.clickteam.com/submission-form
    I'll definitely start filling this out when I get more time! (Reminds me I need to upgrades to 2.5 for Steam runtime now that I've been Greenlit!) Thanks for the chance!

    Quote Originally Posted by SirRandom View Post
    This is really, really impressive work! How long have you worked on the project now? The gameplay and the mood of the game seem super polished and smooth. You can get the feeling of hugeness from the levels, which I also like.
    Thank you for your kind words good sir(Random) there's a brief history of the project here http://brockcrocodile.com/2014/10/20...ory-and-tools/ production work started in 2009 but I spent more hours into this project after the base engine was completed in 2013. I'm definitely aiming for massive, multi-pathed stages with faster routes, more items and secret routes through out and its something I loved from the classic Sonic games. Bit of a cheat this, but here's the level map for the fourth stage to give you an idea how big they're going to be!

    http://brockcrocodile.com/wp-content...ttleship-2.png

    Annnnnyway, now for the Screenshot Saturday image, started work and finished some pre-boss cutscenes, here's one example with Brock vs Pummell.


    https://twitter.com/BrockCrocodile/s...91300186669057

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    https://twitter.com/BrockCrocodile/s...59708686155776

    Nothing new but replaying an old stage for extra polish. Wall jumping and heli-hooks going to be some of the main features of this level.

    Also a small clip uploaded onto the facebook page of the same level, showing off the transportation system used in the beehive: https://www.facebook.com/BrockCrocod...29/?permPage=1

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