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Thread: Brock Crocodile - 16 bit inspired crocodile action!

  1. #81
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    happygreenfrog's Avatar
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    @Akiat

    Well, I think you may be one of the few people on here who have actually played one of the more obscure games that I've stumbled upon, in that case.
    So as to not get off-topic, I won't go on and test your obscure game knowledge or anything (I somehow am guessing that you're aware of more games than me, haha), but I thought I'd note that.



    Anyways, getting back on-topic, that mega-boss is looking pretty good! It's pretty clearly not complete, but you definitely seem to know what you're doing with its design.

  2. #82
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    Akiat's Avatar
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    Twinkle Twinkle in Snowy Twilight!

    Good afternoon everyone! Hope you're enjoying this fine Sunday afternoon in London, in today's update we'll be showing you the eighth level for Brock Crocodile, Snowy Twilight. Like a few levels in Brock, Snowy Twilight started life in the pre-Mega Drive aesthetics days when the platformer was originally aiming to be more of a homage to Master System games so the colour palette was a lot more restrictive compared to what it was.



    I've always enjoyed ice levels in games, their twinkling music and often just ooze happiness and excitement, like a kid waiting to unwrap her Christmas present. I'm hoping to ensure Snowy Twilight isn't any different! However as it's one of the last few levels in the game it'll come with it's own unique challenge, but today is not for game design but the work put into the level's art direction!



    If you were checking our Twitter feed last night you might have seen a WIP of the above screenshot last night. Safe to say the change in palette has helped massively bring the level more to life. There's still a lot more work to do however! The background for example clashes with some of the baddies and the abundance of white might not be such a good idea, but we'll continue working on this level to make show player's can enjoy it to it's full potential!

    That concludes this update, unfortunately this is the last regular update people can enjoy for the next couple of weeks as I am literally leaving to board a flight to Tokyo to enjoy the Tokyo Game Show but should be back with regular updates from the 26th September onwards! If you're an indie dev yourself and will be at TGS, drop me a line on our Twitter, until then, ta all and have a great couple of weeks!

    (Check back on https://twitter.com/brockcrocodile for some snazzy pics of the development team of Brock adventuring through Japan!)

    http://brockcrocodile.com/2016/09/11...evel-new-look/
    https://twitter.com/BrockCrocodile/s...87888459153408
    https://www.facebook.com/BrockCrocod...69693959849542

  3. #83
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    Akiat's Avatar
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    Well now then! It's been ages since the last update but you know what, I've got a bunch of updates on the project, hopefully there's still a few of you out there interested in how it's coming along! I'll link to a bunch for now and address the more recent one later, hope you enjoy reading them!

    COME FOR A CUPPA, STAY FOR THE HONEY.

    In this update, we talk a little bit about the revamped second stage, Beehive Battleship and the shop system players will be able to use to purchase powers ups to take into levels.


    https://twitter.com/BrockCrocodile/s...15390131269632
    http://brockcrocodile.com/2018/01/08...for-the-honey/

    PIERCING THROUGH THE HEAVENS, A NEW MEMBER JOINS THE TEAM!

    We introduced our newest member to the team, Arq! Read more about him on the blog post and check out his twitter too!


    https://twitter.com/BrockCrocodile/s...89598911205377
    http://brockcrocodile.com/2018/01/23...oins-the-team/

    HOME SWEET HOME!

    Have a look at the hub town the players will be able to explore freely where they can pick up hints for future levels and buy recovery items!


    https://twitter.com/BrockCrocodile/s...56832567861248
    http://brockcrocodile.com/2018/01/29/home-sweet-home/

    There are more updates to come and I'm excited to be able to start sharing with everyone more regular updates on the project!

  4. #84
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    Really good art, man. Connected on twitter, cheers

  5. #85
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    Thanks a lot for the kind words Julian! Glad you loved the art, we've tried our damn hardest to make it as lovely as possible.

    Right so as I mentioned before, another couple of updates to the project!

    IT'S TIME TO BEEHIVE, THE QUEEN HAS ARRIVED!

    First thing is some concept art for the revamped second boss, the bee Princess Cassandra Honeypot and her royal mecha unit, Beera! they'll be waiting at the end of the level to drill some order to our adventuring protagonist!


    https://twitter.com/BrockCrocodile/s...63964194279424

    ______


    https://twitter.com/BrockCrocodile/s...16801983467520

    Right, a couple of minor tweets away from our website. I quite like the look of Beera in game but I'm not ready to show all of it until it becomes more than just graphics and playable in game. There's not need to worry as that's coming soon enough. To bide you folks over, here's a sneak peak!



    https://twitter.com/BrockCrocodile/s...59326536699904

    Finally, some bonus art of our hero Brock trying to get freebies out of the local cafe's owner, Xia-Yee, but you've got to pay your dues if you want some of her recovery items!

    There we go, hope you enjoyed reading, I've got a lot more planned in future, see you groovy kids then!

  6. #86
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    Right almost done with the beehive level and I am pretty proud of how this is turning out! Lots of turns and twists to keep the player entertained. Thanks to the honey current gimmick, it really is now starting to feel like a giant beehive!


    #screenshotsaturday Beat down a couple of bees, get blasted across some pipes and take a wild ride through the honey current in Beehive Battleship! #indiegame #gamedev #indiedev #BrockCrocodile
    https://twitter.com/BrockCrocodile/s...81939662614528

    Looking forward to sharing EVEN more about this level in the coming week, not least of all the boss, I think she's turning out to look great! \o/

  7. #87
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    I like those spinning elevators and slope mechanics a lot. How close to release is this? Can I play something already?

  8. #88
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    zip2kx's Avatar
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    I love this, reminds me of the mega drive days. It has a nice blend of sonic level design but with a slower platforming pace. Following on twitter too (shotgun anaconda)

  9. #89
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    That stage looks great.

  10. #90
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    rosse119's Avatar
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    Awesome looking game! Really reminds me of the sonic labyrinth levels mixed with the Chemical plant ones.

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