Are there any ways to make the Onu object carry over the seek to position events across frames? I recently found out how to make it seek to position perfectly, with no lag of any kind, no sound drop off and i was happy I have a track that i want to loop at that position in other frames but when adding the event (X: Deck "0" is playing) the x being negated so that when the deck is NOT playing it loops at the position i want it at, it just starts the frame at that position instead of the track playing from the previous frame then looping on at the end of the track. I hope that makes sense lol. Does anyone have any solutions for this other than just using the built in sound editor? I'd rather not use it since i like the extra control i get out of Onu.