Hey guys! Here's my issue; i've got a counter that represents the player lives. If i set an event that when the player's HP reaches zero, it activates a death group that has animations, music etc. In this group it also subtracts 1 from the lives counter (again, a counter object, not the lives object). The problem is that when it restarts the current frame it remains at what it was when the frame started i.e start with 3 lives, die, have 2 before restart then 3 when done. Do you guys have any input you could give me on this? I haven't tried the lives object since the first day i used TGF lol, maybe that will remedy this.
EDIT: I found a fix for this. In the global events, i set the following and it works just fine
- Always > set "Player Lives Counter" to Current number of lives (Player 1)
I hope this is helpful to other dumb dumbs like myself hahaha