There are blocks that can explode. Every other block caught in the explosion also explodes (chain reaction). This goes fast, so for performance, I want to get rid of the "create explosion sprite", and change it with an explosion animation in the block itself.
So what I thought was very simple. Bomb falls on block. Block plays explode (walking) animation. Every surrounding block overlapped by a block playing the explode animation, also starts playing the explode animation.
Easy? Not for the likes of me. Because how on earth do I make it clear in the condition, that I mean the first block should play the animation in order to affect the other?
I tried it as shown in the picture and it had a very bizarre result, as if my computer screen tried to open a black hole.