Hi, guys. I've been able to follow a tutorial on youtube which allows for multiple enemies with an AI bubble each.
Start of frame> Spread Value "EnID"
Always > StartLoop "EnemyID" for number of objects (enemies).
On Loop "EnemyID" + EnID = BubbleID > Position AIBubble at 0,0
And this seems to have worked. However I cannot seem to create multiple objects to stay with eachother. I'll explain better...
First off, Each enemy is to have 3 layers/objects to it.
1. A shadow layer (which is a collision Box which actually moves the character around)
2. An Enemy Graphic (which follows the shadow, being the actual enemy.)
3. a Range AIBubble (which is invisible and lies below the shadow and alerts the enemy etc. )
How do I create these and spread their values correctly to have these three objects for EACH enemy and be sure their health and other stats (alterable values) are distributed correctly? I am not too good with loops yet, so multiple loops are beyond me right now I think. I'm still having trouble with the layer transferring I mentioned in another post. I have created 5 different enemies with different AI and behaviors, but when I multiply them I always run into problems. Can anybody help?