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Thread: unable to compile on xcode 6 [solved]

  1. #41
    Clicker

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    xhedgehogx's Avatar
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    Yeah, that same thing is happening to me, I have a screenshot on the previous page. Glad I'm not the only one with the issue, I've tried everything I could think of to fix it on my end.

    This issue only happens in landscape. Portrait appears to be okay.

  2. #42
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    If you already saw it. I can imagine that Anders is about this.

  3. #43
    Clicker

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    Has there been any updates with this bug at all?

  4. #44
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    Yes, please read the whole thread.

  5. #45
    Clicker

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    Sorry, I meant the screen positioning bug from the last page.

  6. #46
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    Ah I see, my bad

  7. #47
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    Quote Originally Posted by Anders View Post
    Hi all.
    The compiling issue in XCode6 is fixed by adding these lines at the top of CTexture.m (found in the Application group)

    #import <OpenGLES/ES2/gl.h>
    #import <OpenGLES/ES2/glext.h>

    There are however still some issues regarding iPads which I am working on fixing.
    This works! Thanks a lot Anders!

  8. #48
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    The offset content is also fixed for the next release.

    We query the device for it's window size which until iOS8 always returned the sizes in portrait mode. Now in iOS8 it returns the sizes according to how the device is currently oriented which broke the display code.

  9. #49
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    Thanks Anders!

  10. #50
    Clicker

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    Thanks for the quick response/fix! Looking forward to the next release.

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