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Thread: unable to compile on xcode 6 [solved]

  1. #21
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
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    Koji_Kabuto's Avatar
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    Thank you Yves, but it is good to report that is being corrected, do not expect that we report and fix instantly, but if that is notified that they are aware of the problem and that it will have a solution soon. Android support and maintenance is consistent with Fernando, it will be possible to have someone in iOS doing the same job?

    I personally have 2 reports created in the Bugbox, 2 months and 1 month no one gives me response. They are as follows:

    http://bugbox.clickteam.com/issues/2102

    http://bugbox.clickteam.com/issues/1975

    Thanks,

  2. #22
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Yes.....you are right....we dont expect to have the bug fix instantly, but a feedback its very important

  3. #23
    Clickteam Clickteam
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    Hi all.
    The compiling issue in XCode6 is fixed by adding these lines at the top of CTexture.m (found in the Application group)

    #import <OpenGLES/ES2/gl.h>
    #import <OpenGLES/ES2/glext.h>

    There are however still some issues regarding iPads which I am working on fixing.

  4. #24
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    Perry's Avatar
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    Are u still working on the scrolling issue Anders?

  5. #25
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    Perry: Yves answered that question a few posts ago. The answer is "yes".

  6. #26
    Clicker

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    I can compile it now. But, I can't get landscape view to work? Half the screen is black. If I change everything to where it's portrait, it works fine.

    The same thing happens with any display type. Most of the screen would be black. Center, for example will 'center' it in the bottom left corner of the screen.
    Images attachées Images attachées

  7. #27
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    Anders is on a roll. Lots of tickets are getting closed..so thats a good sign

  8. #28
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
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    Quote Originally Posted by Anders View Post
    Hi all.
    The compiling issue in XCode6 is fixed by adding these lines at the top of CTexture.m (found in the Application group)

    #import <OpenGLES/ES2/gl.h>
    #import <OpenGLES/ES2/glext.h>

    There are however still some issues regarding iPads which I am working on fixing.
    Thanks Anders and that good to see you back!

  9. #29
    Clickteam Clickteam

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    For info the list of bugs that have been fixed in the iOS exporter are the following ones (this list is not complete yet, we are still working on some issues):

    - Fixed XCode6/iOS8 compiler issue
    - Fixed several warnings of deprecated features by updating to the new API’s where possible (while keeping backwards compatibility) - note: there are still many deprecation warnings left, we are working on those! They should be harmless.
    - Fixed several other API changes that caused games/apps not to work properly on iOS8.
    - Fixed Audio Sessions not working any longer because of API updates. Should now also properly resume any repeating sounds/music.
    - Ball movement (and others) didn’t work well outside coordinates in the [-32768 to 32767] range.
    - Layer wrapping didn’t work (especially for infinite scrollers)
    - Collision detection in infinite scrollers didn’t work well.
    - Very slim (tiny height) string objects didn’t draw properly
    - Creating objects at coordinates outside the visible area should now no longer have any issues.
    - Multitouch tapping on objects bug (coordinates were wrong)
    - Fixed Multitouch tapping on object didn’t work at all for objects without any other collision-related events.
    - Objects were put to sleep too early causing them not to scroll
    - Fixed precision in distance expressions
    - Fixed bug in collision optimisation
    - Edit object, iOS Single and Multiline edit boxes now no longer moves outside the visible are when animating towards the centre of the screen for editing.
    - Fixed subapp drawing issue when the sub app scrolled or used other effects.
    - Fixed sub app crash in a touch event if several sub apps were created but not destroyed in the opposite order.
    - WebView2 ported from android to iOS
    - iOS Store (iAP) object now registers itself with the store only after all other objects has been initialised on the frame so no cached store events are lost. The store object now also has a global listener that queues events until a frame with an iOS Store object handles those events. It now also batches together several product information requests giving quicker responses.
    - Uninterruptible sounds have been modified slightly so that a game-wide pause (such as ‘pause’ action or modal dialogs) does not pause any longer. Uninterruptible sounds can instead be paused manually via actions. This is especially useful for allowing music to play while having modal dialogs open for pause screens in your game.
    - GameControllers (both wireless and cabled) now have basic support for the extended gamepad profile. Any analog thumbsticks now act like the d-pad so the user can chose whichever style they like.

    The entire list is available in this post

  10. #30
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    yay., I am liking that list Can't wait to have my hands on that baby.

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