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Thread: different type of enemies help

  1. #1
    Clicker Fusion 2.5Android Export ModuleFirefly 3D Module

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    different type of enemies help

    I am making an action rpg,birds eye view and i know mmf2 has some limitations but for now i have made a few enemies. Bandits....they follow you and attack you...a bear walking on two feet...also chase you and attack. A skeleton that also chase and attack. Yesterday i made a bloody eyeball that flies around and when you are close,it chooses 1 of 4 destinations and shoots towards the player and repeat..i need more ideas for enemies...mainly advice for movement patterns. "Chase and attack" enemies are the easiest i guess but what else is good to do? I dont want the game to feel boring and repetitive. The rest of the game is shaping up pretty nicely. It is non linear...you can have a lot of quests...a questlog etc.hope you can help me out here a little with those enemies :-D

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    Maybe you can add a enemy with a shield, you can use the same chase and attack, and add defend with the shield every a random time . Play zelda from super nintendo you can get this kind of ideas.

  3. #3
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleUnicode Add-onInstall Creator Pro
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    It's hard to be original when it comes to designing an RPG enemy. So I don't claim any of these to be original.

    Pack enemy. Such as wolf like creature. Which become buffed when in a pack. Which attempt to surround and attack from behind

    Wizard type enemy which can debuff, paralyze and even 1 hit KO you with dark magic and buff other enemies. This enemy can warp and will try to keep its distance from the player.

    weeping angel rip off. When in your line of sight the enemy it is frozen. While in this state you are unable to deal damage to the enemy when your back is turned or lights are out the enemy is then able to move/attack and vulnerable to attack.

    mechanical tank like enemy with high defense making this enemy hard to destroy using conventional weapons. fires homing projectiles and is vulnerable to these projectiles which enables the player to use its own attack against it.

    And I guess you can't go wrong with a slime like enemy which has a chance of incapacitating you preventing the player from moving for periods of time making you a sitting duck for other enemies to attack.

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    Clicker Fusion 2.5Android Export ModuleFirefly 3D Module

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    Great ideas! Oh and I have played all zelda games

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    I have a wizard-type of enemy in the game I'm making who has an array of different spells he casts. Some of those spells are offensive, but most are designed to either heal or buff other other enemies. I think this sort of enemy is a great addition to any game like these.

    Other ideas:

    A static, non-moving enemy that might generate or spawn smaller enemies. Think of the crow's nests in Diablo 2.

    Teleportation enemies might warp around the room, appear and shoot something at you, then warp somewhere else.

    Armored enemies where the more damage you do, their armor starts to get broken BUT in doing this they become faster since they have less weight to carry around.

    Robber type of enemies are always a good idea- When they touch you, they can steal gold pieces or maybe even items and attempt to flee. If you want you could also code it so killing one who's stolen from you drops whatever it is they took and you can get it back that way.

    Force-field enemies might throw up a protective barrier every X amount of seconds that would render any projectile attacks you have null.

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    Quote Originally Posted by danworth View Post
    weeping angel rip off. When in your line of sight the enemy it is frozen. While in this state you are unable to deal damage to the enemy when your back is turned or lights are out the enemy is then able to move/attack and vulnerable to attack.
    Sounds like the ghost enemies from Mario Brothers too.

  7. #7
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    When I saw the slime enemy I thought of an enemy that will divide into smaller weaker enemies when defeated.

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