So, I'm using the XNA exporter to export my game, then opening it in Visual Studio 2010.

By looking in the folders created on export, I can see that my audio files are not included when exporting (I'm using "play sample file on a specific channel" action in MMF).

With a normal windows EXE build export I would include the sample files with the exe, but obviously there's a more complex file structure with the XNA export - where do I put my audio files in this structure in order for them to be found when I build in Visual Studio?