I am making a game for Android and I read several threads about the optimization of the application. After removing huge images, alpha channels, creating objects on runtime, and some other things, my game runs better and smoother.
However, I would still like to debug memory and cpu utilization (if possible) while the game is running on Android. Is there any way to show memory utilization during runtime on Android?
It would help a ton to be able to see this, so I could remove/change things and see the impact on the cellphone.
Thanks in advance!