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Thread: Fit inside and adjust window

  1. #41
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleFirefly 3D ModuleInstall Creator Pro
    twister's Avatar
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    Quote Originally Posted by Yves View Post
    We're working on an updated version of this runtime, but didn't reach a point where we can give news yet.
    Hi Yves, is there any news on a html5 updated runtime with fit display/window features, a projected time for release yet for either F2.5 or 2.5+?

  2. #42
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export Module
    ramyhakam's Avatar
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    I have been using clickteam products since i can't remember starting with click & create back in the days. i have clickteam developer days after its released
    i think the html5 exporter is not worth it without solving responsive size
    releasing the html exporter without responsive size feature
    was WRONG
    we have been straggling with css and iframes and lots of hacks to solve it
    all we got from clicktem is "We're working on an updated version of this runtime, but didn't reach a point where we can give news yet"
    that the case since 2014
    what do u thing we need html5 exporter if we cant export for all devices ?
    some of the new free products out there have it
    now the new news that it will b in clickteam 3
    thats WHEN it comes out
    i'm like sports team fan never lose loyalty
    but dont let us aske if depanding on clickteam products in our business is questionable

  3. #43
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    CruddyBuddy's Avatar
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    Quote Originally Posted by DavidT View Post
    CrudduBuddy, your demo links don't work, can you fix it ?

    To Clickteam : will "Fit inside and adjust window" be available with Fusion 3 ?
    Sorry about that. Correct links:

    https://thesinistrals.com/programs/screen/
    https://thesinistrals.com/programs/s...scrolling.html

    EDIT: Be aware, I recently discovered while working on a different app that the game does not properly scale text inside of edit objects, buttons, and lists. So even though the method I explained will work for graphical objects, it does not fix the issues with edit objects and buttons.

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