I've always wanted to know how to make brawler style platforms. Like you see in the early stages of Double Dragon 1/2. They aren't completely 2D like in a platformer, they have depth to them but at the same time you can fall off the edge to a lower platform... or to your DOOM!
I've seen a few games pull this off in MMF, years ago, but I have no idea how it might be accomplished in a solid, bug free way. I know it was done on 8-bit systems like the Nes and Master System, so I'm fearly sure it shouldn't take any complex 3D calculations. But I haven't found any information on how it was done. So I'm asking for suggestions. Here are some examples of what I'm talking about.
I've noticed a lot of beat-em-ups, even today, don't use this very often but I think having more dynamic levels really helps the genre.
Skip to about 1:35 to see what I'm talking about.