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Thread: Android to IOS... Easy task?

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export ModuleXNA Export Module

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    Question Android to IOS... Easy task?

    Hi..

    I have a few games on Android, and I am planning to get the IOS Exporter, and export those games to IOS too.

    My question is, how many changes do you have to make from an android game to be able to export it to IOS?

    For example the IN-app Purchased, how does IOS handle this?

    How will affect to the android objects? are there IOS compatible objects ?

    Resuming, how long roughly (Of course depending on the game) could it take to make this change?

    Thank you.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    paobrasil's Avatar
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    Well....everything its more easy if you start you project thinking on both exporters. For example, I have a Global value that if I put 0, then all groups with events related to iOS are enabled, and if I put 1, then all groups with events related to Android are enabled.

    These events are about inapp, array save and load system and some events that use iOS object or Android Object...

    If you build a application to iOS...and have Android objects on project, these objects are ignored....

    So...in your case, you need to create your inapp system using the inapp to iOS.......all events that use Android exclusive objects will be ignored...

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export ModuleXNA Export Module

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    Thanks paobrasil.

    This time I built it only for Android. I will have to change all these things for IOS.

  4. #4
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleFirefly 3D ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    piscesdreams's Avatar
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    Porting my game Geminoe was actually fairly easy.

  5. #5
    Forum Moderator

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    I just posted in another thread on how I do an In App purchase for IOS

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