Thanks Perry. Yes the exact wording of the event is "On Any Payment Canceled" https://dl.dropboxusercontent.com/u/...-09_235010.png
Went through my PM's. and didn't find what I was looking for..
Did find something, not to use those type of events. (not sure if it was still an issue / or if those don't exist anymore) I really don't know.
The issue what I was having was with a Failed transaction and the things around it.. those were all fixed.
I'll take a look tonight at the file you posted, or use that even in my program.
Can you check if the store reports the product identifiers as being invalid?
Looks like you are not listening in on those events. If the items aren't set up properly in iTunes Connect they are invalid to the store and no cancel event will happen.
Anders: How do I check the store reports? I don't really see how it can be a Itunes Connect issue since if I build the exact same mfa in MMF it works perfectly. And I have also tried to build my old game made in MMF that works (Loot Hero) in Fusion and the cancel event does not work, even though these iap:s are set up and working.
You can actually buy the iaps, even if building in Fusion, but cancel events are never triggered so I don't see how it can be a setup issue.
I signal a bug in the beta (I do not know if it was report):
if iad active in general, when quenched in a scene when we see iad returns the Ipad.
How can i get this version in steam?
omegler, Shoot me a PM and I will see if we can include on the steam betas
Can I get a steam 283 beta too?
No problem, PM sent.