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Thread: Screen Resolution issues in runtime

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    Clicker iOS Export Module

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    Screen Resolution issues in runtime

    Hi all,

    This ones short and sweet.

    Designing a game for iPad, with the frame being set to the iPad resolution. My PC screen isn't as high-res as the iPad.

    When I run the frame for testing on MMF, I have significant portions of the outer perimeter of the screen cut off.

    Is there a way to run the frame at 25%/50% as you can in frame editor?

    Thanks!

  2. #2
    Clicker Fusion 2.5Android Export ModuleSWF Export Module
    Ziplock's Avatar
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    I'm probably thinking really amateurishly and I'm sure there's a lot of smart people out there that can tell you an easier way, but the first thing that comes to mind is to play around with the Window Control object; however, I suspect a lot of the functions aren't compatible. But if it's just for testing and debugging, it might work just for a simple scale.

    Always:
    -> Window Control Object -> Resize -> X Size... -> Frame Width/2
    -> Window Control Object -> Resize -> Y Size... -> Frame Height/2

    You would need to add this every frame and yank it out before you published.

    If that doesn't work, I'm sure this has been covered many times on the iOS forum. Seems like it would be a common problem for iOS developers.

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