I want to know compared to MMF2, does the runtimes of Fusion 2.5 run faster without lags?
In MMF2, I currently have a frame with 277 objects that uses 120 MB at runtime and there's like a 4 second lag in transition from the previous frame for the windows runtime. For the Androids runtime, it's about 30 seconds. I have tested across multiple devices with similar results. Once I loaded that frame once, the transition is a slightly bit faster when I return to that frame. There's no lag once everything is loaded up at the start.
I have a few objects with large animation frames, which I cannot cut up. I can only reduce the amount of frames in those objects to help with the lag, but not by much. Those few objects takes up about 50% of that MB.