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Thread: Some buttons not working

  1. #1
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    Some buttons not working

    I released a game for IOS and Android.
    Both are 1:1 with the exception the exporter.

    In the Android version everything is working great,
    but in the IOS version , I have an overlay with Actives for the game buttons, and only 1 of them is working and the other 2 are not.

    I am kind of dumbfounded as of why..

    Anyone else odd behaviors with the Actives that are acting as buttons on a overlay?

  2. #2
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    This was caused by the iOS8 window size being reported incorrectly back to the runtime at the beginning of the frame regardless of us forcing it to be a certain size - this was because of a value stored in the info.plist file that overruled the initial window size. For some reason the graphics looked just fine but the taps on the screen were actually outside the logical window rectangle and therefore no touch input was sent to the runtime at that side of the screen. This has been fixed in the version we will be releasing very soon.

  3. #3
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    Awesome.
    Thank you!

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