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Thread: Need help with making "class" or "id" on my monsters.

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    Need help with making "class" or "id" on my monsters.

    Hi, everyone. First of all i would like to say that i have been using mulitmedia fusion for quite some time now. I like it alot. But i always get stuck on the same thing over and over again. Now its time to reach out to you and get some help!.

    I want to add ID or some kind of CLASS on my monsters. So i can easy identify them.

    For exemple i make a scorpion and duplicate 10 of them. Put all 10 of them on a frame. I kill 2 of them. I want to know exactly which 2 scorpion who are dead. So i can easily save and load. So they will still be dead when i load the frame.

    (I have always done the same thing in this situation. Copy the scorpion and renamed it to scorpion 1 2 3 4 5 6 7 8 9 10. And recopy all the code on each one of them.)

    It most be a easier way! (I hope).

    Please let me know if you are unclear on what i mean. I will try explain it again .

    Thx //Martin

  2. #2
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    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
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    Try Qualifiers and Spreading Values. This will give those 10 creepy things unique ID's. Martin. You should register your software with the forum.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Hmm Spreading Values. I will take a look on that. Never used Spreading values before.
    Ok, i will register my software . I just dont see any point of it .
    Thx very much Marv

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  5. #5
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    One advantage of registering the software is so that you can download updates. You will also be able to beta test the latest versions.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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