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Thread: Resolutions, scaling, fullscreen, windowed

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    UltimateWalrus's Avatar
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    I'm glad you like the extension!

    I don't really think it's possible for me to fix as the problem is primarily on the FRAPS side. Even if I could fix it I don't really have time to worry about it as I don't use FRAPS anyway. You might have better luck contacting the authors of FRAPS and sending them an example game. I don't think the problem is even related to UFS as you could probably replicate it just by trying to record a maximized Fusion-made game.

  2. #12
    Clicker Fusion 2.5 Developer
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    J3sseM's Avatar
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    Okey thanks guys!

    Btw what object do you use for PS4 controller?

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    UltimateWalrus's Avatar
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    How has SDL worked out for you guys? Many times I've considered writing my own C++ engine (salvaging code from my previous engines) using SDL, and trying to make it work on PC/Mac/Linux/Consoles. My last engine used Marmalade and I have to say it was kind of crappy to work with. I have limited interest in mobile games anyway.

  4. #14
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    Best workaround would be to make the player choose "pseudo fulscreen" [stretch to fulscreen adjust the frame width/height for the correct apsect ratio] with the window control object. With this it Fraps works normally [a good rig is recommended for good framerate but its always when recording ]. So ultimate fulscreen from walrus [great work btw ^^] and if you want to fraps choose pseudo fulscreen in options.

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export ModuleXNA Export Module
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    Mathias's Avatar
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    UltimateWalrus:
    Since you have access to the window handle in Fusion, it should be possible I guess? SDL2 is not doing anything super complicated.

    SDL2 is excellent. There's really no reason not to use it now that it's zlib-licensed.
    Valve has made a big push for it, so on Steam, you get a lot of things for free (like controller configuration).
    GLFW/SFML are good, but they are definitely not as mature as SDL2. Go for SDL2

  6. #16
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    UltimateWalrus's Avatar
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    Thanks for the recommendation Mathias. I've only heard good things about SDL. I think anything would be better than Marmalade.

  7. #17
    Clicker Fusion 2.5 Developer
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    Back to topic!

    So, at the moment I'm developing in 1920x800. I love it, and it works for my game perfectly, so don't ask why. Anyways, if player with lesser screen resolution attempts to play the game, how can I go fullscreen and scale width and height accordingly? And I mean real fullscreen, as the performance seems to be much, much better in real fullscreen.

    I'm creating something very visual, so it's important to have settings for these stuff!

  8. #18
    Clicker The Games Factory 2
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    jobromedia's Avatar
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    So where do I find PlayClaw and Ultimate Fullscreen?

  9. #19
    Clicker Fusion 2.5Fusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
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    do they work on fusion 2.5?

  10. #20
    Clicker Fusion 2.5 Developer
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    PlayClaw is 3rd party recording software, it has nothing to do with Fusion. Ultimate Fullscreen can be found via extension manager I believe. And yes UFS works with Fusion 2.5.

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