User Tag List

Results 1 to 3 of 3

Thread: Flocking Object

  1. #1
    No Products Registered

    Join Date
    Jan 2014
    Location
    Diss, Norfolk, UK
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Flocking Object

    Hi!

    Does anyone know how to set the initial direction of a boid at the start of frame using the flocking object?

    Thanks,

    Rodney

  2. #2
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator ProFirefly 3D Module
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,736
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)
    Rodney. There are some flocking examples on my website that might help.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  3. #3
    Clicker Fusion 2.5Android Export ModuleFirefly 3D Module

    Join Date
    Jul 2008
    Posts
    75
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Im having troubles with this myself now. It seems that the boids initial direction is right no matter what. Anyone?

Similar Threads

  1. Simple Pathfinding with the flocking object?
    By Disthron in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 18th August 2014, 08:04 AM
  2. Flocking (no extensions)
    By SolarB in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 31st May 2012, 01:42 PM
  3. Flocking Example
    By ClickerGuy in forum File Archive
    Replies: 3
    Last Post: 24th August 2011, 01:28 PM
  4. Flocking Extension
    By Jeff in forum News
    Replies: 0
    Last Post: 23rd August 2011, 08:40 PM
  5. Flocking
    By Anders in forum Released Extensions
    Replies: 0
    Last Post: 23rd August 2011, 07:05 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •