Hi, im new here
I have one (or some) question with Spread value. I created multiple enemy using spread value, but each time new enemy appear, all IDs of them changed too.
How can i create a "fixed" value to each enemy that never change, and i can easy choose it in Event Editor (ex: for using collision detect only between shot and enemy#1, or create a homming shot that target only enemy#2,...)

Here is my mfa
Sorry for my bad English

spread value.zip