Hey guys, im having a problem making a wall climb for a specific character i have work right. Right now, if you have say a left and right wall and ceiling it works perfectly. But say you have a right wall, a ceiling and then another right wall at the left edge of the ceiling there's a 50/50 chance that the player either sticks to the next wall, or the player sensor gets "stuck" to the backdrop and slowly floats to the floor of the backdrop. See the illustration below and see if that helps explain it a bit better lol.
All of these are triggered with wall sensors that are attached to the surfaces of the backdrops that i want the player to attach to, switching alterable values when the player sensor is pressing a certain direction while overlapping the sensor. I also tried just having those sensors actually follow the player sensor but i've had better luck just putting them on the backdrops that i want to be able to attach to. Does anyone have any ideas to clean it up?