I've created a simple example for "procedural dungeon generation".
It maybe can be used for old-school 1st person "Dungeon Crawler" games.
- procedural generated dungeons
- random colored tiles
- 1st person rendering (old-school style)
- keyboard-control (arrow-keys)
- only standard extensions used
You can find the example in the attachment.
Maybe someone has a use for it.
Tell me your feedback, if you like it.