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Thread: what is the file format used for iOS?

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    Clicker Fusion 2.5iOS Export Module

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    what is the file format used for iOS?

    Anyone know what the .cci file is that's exported to iOS? Can it be opened for tweaking after MMF2.5 creates it? Thanks.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DaveC's Avatar
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    You need to build not just the cci but the full project (the first time,then you can update just the cci into the project)... you can tweak stuff in Xcode.

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    The CCI has the bytecode of the game events and so on - from my understanding, you can't modify the contents of the CCI but you can modify how the objects/extensions respond to it (their source is available in the XCode project).

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    Clicker Fusion 2.5iOS Export Module

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    Thanks. I was asking because I was trying to import a ttf font per another thread I came across regarding custom fonts. Could never quite get xcode to use the font and was looking to see what font name the MMF code was actually calling out, thus the wanting to know what's in the .cci file. Ended up just creating objects for each number and sentence parts - works well enough

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
    DavidN's Avatar
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    All right I'm pretty sure I did the same thing myself (although maybe I'm thinking of XNA) - if you set breakpoints on the actions of the String object you should be able to see it somehow.

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Just a heads up, you need to find the real name of the font as Windows knows it, not the name of it in drop down lists in other programs. Xcode is very picky about the syntax of the ttf file when you embed it in your project on the Mac side. If the name of the file in your resources is wrong, it won't work when you call it in the game.

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