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Thread: Lacewing, Bluewing, and servers

  1. #61
    Clicker Fusion 2.5

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    Is it possible to make a single gift rather than become mecene?

  2. #62
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Phi's Avatar
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    If you don't want to get any of the goodies, like early access to the function object and so on, you could donate directly on PayPal here.
    My Patreon will normally charge you immediately, then on the 1st of each month following. So alternatively, you can sign up to Patreon, which will charge you immediately, then cancel your subscription.

  3. #63
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Bluewing Client updated to build 84.
    b83: Changed memory management, reducing resource leaks and improving performance when copying large data. Fixed corrupted loop names during subloops/crash due to subloops. Fixed the selected channel/client/peer not being selected on frame switch. Added Fusion debugger entries. Extension description now has build type, as well as number. And more fixes/changes, see here.
    b84: Added fixes from Bluewing Server updates, and DarkEdif minimising updates. MFXes should now be smaller and faster.

    Bluewing Server updated to build 17.
    b15: Fixed byte expressions, used to return the memory address of the byte and not the value of it.
    b16: Added more conditions to server: Does Channel/Client exist, and On Channel Close. Reduced resource usage and removed multiple potential leaks. Copying memory also made unnecessary in cases, improving performance heavily. And more changes, see here.
    b17: Fixed new connections not being accepted after an indefinite period. Added more actions to server: you can now make a client join/leave a channel without them first requesting it, and you can create empty channels, if you want no master assigned to them.
    Fixed subloops causing corrupted loop name/crashes, fixed selected client/channel not moving between frames, fixed up the memory leaks, fixed up shutting down the server mid-activity, etc. Added Fusion debugger entries. Also, optimisations from DarkEdif minimising.
    More fixes described here.
    Updated French translation courtesy of Jiyone.

    For support and tips, contact me on Clickteam Discord.
    The C++ server is still available, as are sources on GitHub.

  4. #64
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    warlords's Avatar
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    Bluewing Client updated to build 84. The help file is empty...

  5. #65
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Phi's Avatar
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    Quote Originally Posted by warlords View Post
    Bluewing Client updated to build 84. The help file is empty...
    Make sure you've unblocked the CHM file in file properties (just right-click in explorer, properties item, look for unblock button on the bottom).
    Happens for all CHM files downloaded from the internet, although you can turn it off for your computer.

  6. #66
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Okay I got it ... another thing was I tested it on a old bluewing client code and when it should show peer it crash! It worked fine with the old extension? Now I'm confused ....

  7. #67
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Phi's Avatar
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    Quote Originally Posted by warlords View Post
    Okay I got it ... another thing was I tested it on a old bluewing client code and when it should show peer it crash! It worked fine with the old extension? Now I'm confused ....
    Okay confused. As mentioned before, for support, contact me on Clickteam Discord. I can isolate a lot faster over IM than a forum thread that emails every subscribed person when a new post is made.
    Incidentally, I've tested here and no problems. Make sure you're using the most recent build, via the build number is ext description.

  8. #68
    Clicker

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    pradeep's Avatar
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    Any update of Lacewing for android ??

  9. #69
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Phi's Avatar
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    Quote Originally Posted by pradeep View Post
    Any update of Lacewing for android ??
    That's all discussed on the Patreon, the last reached goal was Lacewing Android, it's been funded!
    Lacewing Unicode has also been funded before that, and will be released by mid-August. Released along with a simpler directory tree listing extension, and a SQL extension that works with any SQL database type - tested with MySQL and MSSQL.
    Those on the Patreon will have early access to the Android port.
    There's no ETA on the Android port, as it's not been looked into for a while, but it may be done by end of September.

  10. #70
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
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    Bluewing Client updated to build 85.
    b83: Changed memory management, reducing resource leaks and improving performance when copying large data. Fixed corrupted loop names during subloops/crash due to subloops. Fixed the selected channel/client/peer not being selected on frame switch. Added Fusion debugger entries. Extension description now has build type, as well as number. And more fixes/changes, see here.
    b84: Added fixes from Bluewing Server updates, and DarkEdif minimising updates. MFXes should now be smaller and faster.
    b85: Fixed memory freeing of close hooks, causing a crash on close. Fixed the crash with peer loop with name/channel listing with name actions. Fixed menu separators.

    Bluewing Server updated to build 18.
    b15: Fixed byte expressions, used to return the memory address of the byte and not the value of it.
    b16: Added more conditions to server: Does Channel/Client exist, and On Channel Close. Reduced resource usage and removed multiple potential leaks. Copying memory also made unnecessary in cases, improving performance heavily. And more changes, see here.
    b17: Fixed new connections not being accepted after an indefinite period. Added more actions to server: you can now make a client join/leave a channel without them first requesting it, and you can create empty channels, if you want no master assigned to them.
    Fixed subloops causing corrupted loop name/crashes, fixed selected client/channel not moving between frames, fixed up the memory leaks, fixed up shutting down the server mid-activity, etc. Added Fusion debugger entries. Also, optimisations from DarkEdif minimising.
    More fixes described here.
    Updated French translation courtesy of Jiyone.
    b18: Added code to refuse loop names being blank, to match client. Fixed memory freeing of close hooks, which might've been an issue. Fixed menu separators.

    For support, tips and bug reports, contact me on Clickteam Discord.
    The C++ server is still available, as are sources on GitHub.

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