User Tag List

Page 9 of 9 FirstFirst ... 7 8 9
Results 81 to 83 of 83

Thread: Lacewing, Bluewing, and servers

  1. #81
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export Module
    CapitaineCaverne's Avatar
    Join Date
    Feb 2011
    Location
    Bretigny sur Orge
    Posts
    512
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Thank you very much for everything it's nice phi update

  2. #82
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
    Join Date
    Jan 2010
    Location
    England
    Posts
    1,915
    Mentioned
    22 Post(s)
    Tagged
    0 Thread(s)
    You're welcome @CapitaineCaverne ! Support the Patreon if you're able.

    Bluewing Client updated to build 91.
    b88: Updated DarkEdif SDK to v2 (better update notifs/fixed editor display).
    b89: Added event numbers to error messages. Fixed crash on error, introduced in b87. Updated DarkEdif SDK to v4.
    b90: Fixes float expressions' return values when a sub-expression is called on the same object in the same expression evaluation. Updated DarkEdif SDK to v5.
    b91: Fixed occasional lock timeout and Msg Box Death popup when a connected Client running in multithreaded was quit. DarkEdif SDK now v6.


    Bluewing Server updated to build 23.
    b21: Fixed event numbers in error messages in Fusion 2.0. Fixed crash on error, introduced in b19. Updated DarkEdif SDK to v4.
    b22: Fixes float expressions' return values when a sub-expression is called on the same object in the same expression evaluation. Updated DarkEdif SDK to v5.
    b23: Close made somewhat safer, by adding the lock protection around handlers reset in close, akin to b91 Client update. Chance of it being more stable when closing. DarkEdif SDK now v6.


    Both extensions have an update detector! This detector has more details and you can change settings following the instructions here.
    These update checks run once on Fusion start, and the update notification will happen once an object is loaded or created in frame.

    For support, tips and bug reports, contact me on Clickteam Discord.
    The C++ server is still available (with pre-compiled binaries), as are the extension sources on GitHub.[/QUOTE]

  3. #83
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
    Join Date
    Jan 2010
    Location
    England
    Posts
    1,915
    Mentioned
    22 Post(s)
    Tagged
    0 Thread(s)
    Bluewing Client updated to build 92.
    b90: Fixes float expressions' return values when a sub-expression is called on the same object in the same expression evaluation. Updated DarkEdif SDK to v5.
    b91: Fixed occasional lock timeout and Msg Box Death popup when a connected Client running in multithreaded was quit. DarkEdif SDK now v6.
    b92: Fixed app going Not Responding related to peer events. Fixed long delay after app quit before app closed in some scenarios.


    Bluewing Server updated to build 24.
    b21: Fixed event numbers in error messages in Fusion 2.0. Fixed crash on error, introduced in b19. Updated DarkEdif SDK to v4.
    b22: Fixes float expressions' return values when a sub-expression is called on the same object in the same expression evaluation. Updated DarkEdif SDK to v5.
    b23: Close made somewhat safer, by adding the lock protection around handlers reset in close, akin to b91 Client update. Chance of it being more stable when closing. DarkEdif SDK now v6.
    b24: Fixed crash creating a channel with no master.


    Both extensions have an update detector! This detector has more details and you can change settings following the instructions here.
    These update checks run once on Fusion start, and the update notification will happen once an object is loaded or created in frame.

    For support, tips and bug reports, contact me on Clickteam Discord.
    The C++ server is still available (with pre-compiled binaries), as are the extension sources on GitHub.

Page 9 of 9 FirstFirst ... 7 8 9

Similar Threads

  1. Lacewing Servers Up/Down?
    By LavaFlaminG6 in forum Fusion 2.5
    Replies: 4
    Last Post: 21st February 2014, 05:36 PM
  2. Help with Lacewing Servers? - Possible Steam Integration -
    By sheppard1 in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 15th December 2013, 10:00 PM
  3. Servers?
    By ZayLong in forum Lacewing
    Replies: 1
    Last Post: 28th June 2013, 07:15 AM
  4. Moo Servers
    By Spryz in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 11th February 2009, 09:18 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •