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Thread: Lacewing, Bluewing, and servers

  1. #71
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    janpier's Avatar
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    hello, so in a few months it will be possible to have multiplayer for android and Html? with a fast server, would it be possible to send many calls and receive them (example shooter game)?

  2. #72
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
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    Quote Originally Posted by janpier View Post
    hello, so in a few months it will be possible to have multiplayer for android and Html?
    1) Bluewing Unicode will be worked on and estimated to be released by mid-August; it's been paid for by patrons.
    2) Bluewing Android will be worked on after Unicode; it's been paid for by patrons. It will be written in C++, reusing the code that Windows uses. C++ is usually quite a bit faster than Java.
    3) Bluewing HTML5 has not yet been funded. You can see how close the Lacewing HTML5 goal is on the Patreon. If you sponsor the Patreon, even by $5 a month, you'll get the goal met faster, and after the goal is met and before public release, you will get access to betas (pre-releases).

    Quote Originally Posted by janpier View Post
    With a fast server, would it be possible to send many calls and receive them (example shooter game)?
    The stats for Darkwire Server 1, the C++ Server are, as I write this:
    • 275 clients
    • 25 channels
    • 2691 messages/sec in (76331 bytes/sec)
    • 8769 messages/sec out (241016 bytes/sec)
    • RAM usage: 21.22MB
    • CPU usage: 1.35%
    If that seems fast enough to you, yay! It seems that way to me.

  3. #73
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
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    Bluewing Client updated to build 86.
    b83: Changed memory management, reducing resource leaks and improving performance when copying large data. Fixed corrupted loop names during subloops/crash due to subloops. Fixed the selected channel/client/peer not being selected on frame switch. Added Fusion debugger entries. Extension description now has build type, as well as number. And more fixes/changes, see here.
    b84: Added fixes from Bluewing Server updates, and DarkEdif minimising updates. MFXes should now be smaller and faster.
    b85: Fixed memory freeing of close hooks, causing a crash on close. Fixed the crash with peer loop with name/channel listing with name actions. Fixed menu separators.
    b86: Fixed crash on unnamed channel listing loop; fixed build number in extension description.

    For support, tips and bug reports, contact me on Clickteam Discord.

  4. #74
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    janpier's Avatar
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    so with my server (I wonder if setting up your own multiplayer server is difficult) or yours could work any android multiplayer game. yes I saw on patreon that it is 60% Html, but I wonder how much it corresponds (in case someone prefers a single fast payment)

  5. #75
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
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    Quote Originally Posted by janpier View Post
    so with my server (I wonder if setting up your own multiplayer server is difficult) or yours could work any android multiplayer game. yes I saw on patreon that it is 60% Html, but I wonder how much it corresponds (in case someone prefers a single fast payment)
    For support, tips and bug reports, contact me on Clickteam Discord.
    Exacts costs are hidden so not to dissuade anyone from thinking it's a rabbit hole. Contact me on Discord to discuss one-off payments, like the guy did for Android.

  6. #76
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
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    Bluewing Client updated to build 87.
    b84: Added fixes from Bluewing Server updates, and DarkEdif minimising updates. MFXes should now be smaller and faster.
    b85: Fixed memory freeing of close hooks, causing a crash on close. Fixed the crash with peer loop with name/channel listing with name actions. Fixed menu separators.
    b86: Fixed crash on unnamed channel listing loop; fixed build number in extension description.
    b87: Added update detector for Fusion editor builds of extension. Runtime builds (put in EXEs) won't have the check.

    Bluewing Server updated to build 19.
    b18: Added code to refuse loop names being blank, to match client. Fixed memory freeing of close hooks, which might've been an issue. Fixed menu separators.
    b19: Added update detector for Fusion editor builds of extension. Runtime builds (put in EXEs) won't have the check.
    Fix for ping timer not pinging, caused by Visual Studio bug. Added client inactivity kick, triggered by 10 minutes of not sending any client/server-read messages. See the details how activity is detected here. Also added build number to extension property.

    Both extensions now have an update detector built into the SDK. This detector can be disabled by going into Fusion install\Extensions\DarkEdif.ini, and adding the line similar to:
    DisableUpdateCheckFor = Bluewing Server
    Additional extensions can be added, separate them by ;.

    Alternatively, to completely disable update checks for all exts, add:
    DisableUpdateCheckFor = *

    These update checks run once on Fusion start, and the update notification will happen once an object is loaded or created in frame.

    For support, tips and bug reports, contact me on Clickteam Discord.
    The C++ server is still available (now with pre-compiled binaries), as are the extension sources on GitHub.

  7. #77
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
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    Bluewing Client updated to build 88.
    b86: Fixed crash on unnamed channel listing loop; fixed build number in extension description.
    b87: Added update detector for Fusion editor builds of extension. Runtime builds (put in EXEs) won't have the check.
    b88: Updated DarkEdif SDK to v2 (better update notifs/fixed editor display).

    Bluewing Server updated to build 20.
    b19: Added update detector for Fusion editor builds of extension. Runtime builds (put in EXEs) won't have the check.
    Fix for ping timer not pinging, caused by Visual Studio bug. Added client inactivity kick, triggered by 10 minutes of not sending any client/server-read messages. See the details how activity is detected here. Also added build number to extension property.
    b20: Updated DarkEdif SDK to v2 (better update notifs/fixed editor display). Fixed crash caused by lock being freed twice during some message parsing errors. Fixed kicking clients when a client->server message with no data (beside subchannel/variant) was sent. Fixed a few error checks in expressions.

    Both extensions have an update detector! This detector has more details and you can change settings following the instructions here.
    These update checks run once on Fusion start, and the update notification will happen once an object is loaded or created in frame.

    For support, tips and bug reports, contact me on Clickteam Discord.
    The C++ server is still available (with pre-compiled binaries), as are the extension sources on GitHub.

  8. #78
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
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    Bluewing Client updated to build 89.
    b86: Fixed crash on unnamed channel listing loop; fixed build number in extension description.
    b87: Added update detector for Fusion editor builds of extension. Runtime builds (put in EXEs) won't have the check.
    b88: Updated DarkEdif SDK to v2 (better update notifs/fixed editor display).
    b89: Added event numbers to error messages. Fixed crash on error, introduced in b87. Updated DarkEdif SDK to v4.

    Bluewing Server updated to build 21.
    b19: Added update detector for Fusion editor builds of extension. Runtime builds (put in EXEs) won't have the check.
    Fix for ping timer not pinging, caused by Visual Studio bug. Added client inactivity kick, triggered by 10 minutes of not sending any client/server-read messages. See the details how activity is detected here. Also added build number to extension property.
    b20: Updated DarkEdif SDK to v2 (better update notifs/fixed editor display). Fixed crash caused by lock being freed twice during some message parsing errors. Fixed kicking clients when a client->server message with no data (beside subchannel/variant) was sent. Fixed a few error checks in expressions.
    b21: Fixed event numbers in error messages in Fusion 2.0. Fixed crash on error, introduced in b19. Updated DarkEdif SDK to v4.


    Both extensions have an update detector! This detector has more details and you can change settings following the instructions here.
    These update checks run once on Fusion start, and the update notification will happen once an object is loaded or created in frame.

    For support, tips and bug reports, contact me on Clickteam Discord.
    The C++ server is still available (with pre-compiled binaries), as are the extension sources on GitHub.

  9. #79
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Thank you very much Phi!!!��������

  10. #80
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
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    You're welcome @TopWeb ! Support the Patreon if you're able.

    Bluewing Client updated to build 90.
    b86: Fixed crash on unnamed channel listing loop; fixed build number in extension description.
    b87: Added update detector for Fusion editor builds of extension. Runtime builds (put in EXEs) won't have the check.
    b88: Updated DarkEdif SDK to v2 (better update notifs/fixed editor display).
    b89: Added event numbers to error messages. Fixed crash on error, introduced in b87. Updated DarkEdif SDK to v4.
    b90: Fixes float expressions' return values when a sub-expression is called on the same object in the same expression evaluation. Updated DarkEdif SDK to v5.


    Bluewing Server updated to build 22.
    b19: Added update detector for Fusion editor builds of extension. Runtime builds (put in EXEs) won't have the check.
    Fix for ping timer not pinging, caused by Visual Studio bug. Added client inactivity kick, triggered by 10 minutes of not sending any client/server-read messages. See the details how activity is detected here. Also added build number to extension property.
    b20: Updated DarkEdif SDK to v2 (better update notifs/fixed editor display). Fixed crash caused by lock being freed twice during some message parsing errors. Fixed kicking clients when a client->server message with no data (beside subchannel/variant) was sent. Fixed a few error checks in expressions.
    b21: Fixed event numbers in error messages in Fusion 2.0. Fixed crash on error, introduced in b19. Updated DarkEdif SDK to v4.
    b22: Fixes float expressions' return values when a sub-expression is called on the same object in the same expression evaluation. Updated DarkEdif SDK to v5.


    Both extensions have an update detector! This detector has more details and you can change settings following the instructions here.
    These update checks run once on Fusion start, and the update notification will happen once an object is loaded or created in frame.

    For support, tips and bug reports, contact me on Clickteam Discord.
    The C++ server is still available (with pre-compiled binaries), as are the extension sources on GitHub.

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