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Thread: Lacewing, Bluewing, and servers

  1. #71
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    janpier's Avatar
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    hello, so in a few months it will be possible to have multiplayer for android and Html? with a fast server, would it be possible to send many calls and receive them (example shooter game)?

  2. #72
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
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    Quote Originally Posted by janpier View Post
    hello, so in a few months it will be possible to have multiplayer for android and Html?
    1) Bluewing Unicode will be worked on and estimated to be released by mid-August; it's been paid for by patrons.
    2) Bluewing Android will be worked on after Unicode; it's been paid for by patrons. It will be written in C++, reusing the code that Windows uses. C++ is usually quite a bit faster than Java.
    3) Bluewing HTML5 has not yet been funded. You can see how close the Lacewing HTML5 goal is on the Patreon. If you sponsor the Patreon, even by $5 a month, you'll get the goal met faster, and after the goal is met and before public release, you will get access to betas (pre-releases).

    Quote Originally Posted by janpier View Post
    With a fast server, would it be possible to send many calls and receive them (example shooter game)?
    The stats for Darkwire Server 1, the C++ Server are, as I write this:
    • 275 clients
    • 25 channels
    • 2691 messages/sec in (76331 bytes/sec)
    • 8769 messages/sec out (241016 bytes/sec)
    • RAM usage: 21.22MB
    • CPU usage: 1.35%
    If that seems fast enough to you, yay! It seems that way to me.

  3. #73
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
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    Bluewing Client updated to build 86.
    b83: Changed memory management, reducing resource leaks and improving performance when copying large data. Fixed corrupted loop names during subloops/crash due to subloops. Fixed the selected channel/client/peer not being selected on frame switch. Added Fusion debugger entries. Extension description now has build type, as well as number. And more fixes/changes, see here.
    b84: Added fixes from Bluewing Server updates, and DarkEdif minimising updates. MFXes should now be smaller and faster.
    b85: Fixed memory freeing of close hooks, causing a crash on close. Fixed the crash with peer loop with name/channel listing with name actions. Fixed menu separators.
    b86: Fixed crash on unnamed channel listing loop; fixed build number in extension description.

    For support, tips and bug reports, contact me on Clickteam Discord.

  4. #74
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    janpier's Avatar
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    so with my server (I wonder if setting up your own multiplayer server is difficult) or yours could work any android multiplayer game. yes I saw on patreon that it is 60% Html, but I wonder how much it corresponds (in case someone prefers a single fast payment)

  5. #75
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
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    Quote Originally Posted by janpier View Post
    so with my server (I wonder if setting up your own multiplayer server is difficult) or yours could work any android multiplayer game. yes I saw on patreon that it is 60% Html, but I wonder how much it corresponds (in case someone prefers a single fast payment)
    For support, tips and bug reports, contact me on Clickteam Discord.
    Exacts costs are hidden so not to dissuade anyone from thinking it's a rabbit hole. Contact me on Discord to discuss one-off payments, like the guy did for Android.

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