Both extensions now have public Unicode support!
Unicode release is now public, with a very complete help file!
The help file includes examples on everything from defining networking terms, creating player objects, loops, performance tips, sending files, and descriptions of every single action, condition, expression and property, and what Unicode means all laid out.
It also includes all the subtler questions like object selection, if a peer loop runs for all instances of a Lacewing Server including in sub-apps, whether a peer will be in a peer loop if it's disconnecting, etc.
Even expert Fusion or Lacewing users will have a lot to learn from the help file!
You can read the help file online here! It's also included in the extension downloads.
Bluewing Client updated to build 96.
b94: Final ANSI build! Fixed a bug with peer name changing condition not triggering.
b95: Added Unicode support! Changes to StrByte/CursorStrByte expressions, connecting, disconnecting, frame switching, message handling; IP address, port, cursor string and dump to string expressions, error messages, multithreaded mode, channel listing, name sets, object properties, channel master, cursor string, and improved XP compatibility. DarkEdif SDK is now v10.
b96: Now compatible with Android (Android 4.4+, in beta) and iOS (iOS 10.0+, in alpha); both Patreon-only. Public release of Unicode and help file. Fixed crash on channel peer named loops and public channel listing named loops. DarkEdif SDK updated to v11.
Bluewing Server updated to build 28.
b26: Added Unicode support! Changes to StrByte/CursorStrByte expressions, now trims channel/client names, changes to frame switching, message handling; IP address, port, client implementation string and dump to string expressions, object properties, channel master, on channel close event, modified conditions menu and improved XP compatibility. DarkEdif SDK is now v10.
b27: Fixed single-character channel/client names being considered invalid. Fixed possible crash when closing down server.
b28: Public release of Unicode and help file. DarkEdif SDK updated to v11. Added an error message for blank name in all clients named loop (like all other loop types).
As always, for support, tips and bug reports, read the help file, or contact me on Clickteam Discord.
The C++ server is still available (with pre-compiled binaries), as are the extension sources on GitHub.