I decided to try using binary data and followed the .pdf tutorial here.
This is the original file path, leading to an image: "C:\Project\sprites\character.png"
I ran into some problems right away, assuming I could simply extract the file only referencing the sub-folder and the file ("sprites\character.png"), rather than the complete path. Obviously it showed up when just testing the game, but when I built the .exe it wouldn't. So, I went back and entered the full path and now it works after I build. However, out of curiousity, I created a String Object that displays the temporary binary filename and rebuilt the .exe, but it's still just the original path. Did I miss something?
As I intend to release the game for Android as well, would I have to re-program the pathways for the extraction and release of the binary data, or can I just keep the "temporary binary filename"-bit and the game will figure it out?