I am creating a spelling game for students. One activity includes an edit box so the student can type in the word and see if it is spelled correctly. I've done this using a string object hidden in the frame and checking the value between the two to determine if it is correct or incorrectly spelled.
If "kitten" is the word in the string object and the student types "KITTEN" in the edit box, it is counted as incorrect. How can I make it to where the comparison is not case sensitive?
Thanks so much!