I'm not sure this is a problem with CF 2.5 itself, or if it's a general principle of graphics.
As it is now, I'm moving an active object at about 12 pixels each screen re-draw, and I'm feeling that at this speed and above there occurs significant "trailing" of the object, that is it seems to be in more than one place along it's path.
If I take screenshots using a program such as AnimGet, it's obvious that this is not actually occuring. I've seen other games made with MMF2 where objects appear to be moving at the same speed to my eyes, but this does not seem to occur.
My application is on 60 FPS, V-Sync is on and Direct3D 9 display mode is being used. Any ideas? Is this all in my mind, or am I missing some secret?