Hey guys, im having a really hard time trying to figure this one out. As many of you know im making a fan game remake of castlevania 3 and one of the main enemies in the game is the white dragon. What it is is a snake type enemy but with a twist. The base of his backbone is anchored to a block and all the other pieces of the back bone branch off of it, in the snake style movement.
See 2:20 in the vid to get an idea of what im trying to do:
Does anyone have any suggestions on how to make this work? Using the follow the leader type example included works to an extent, but i can't find a way to keep the bones pinned to the anchor point at the first bone as you see in the video