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Thread: Unlimited Open World Platformer

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    Clicker Fusion 2.5iOS Export ModuleSWF Export Module
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    Unlimited Open World Platformer

    With added normal map lighting.

    Follow up to the previous example, issues with delta time and collisions addressed (not fully).


    TEST THE FLASH VERSION


    Version with lighting:



    I modified Anders' NormalMap shader to operate on an overlay texture, eliminating tile doubling. I'm new to shaders so it might not be the best optimised, but it works! The modified normal map shader and normal maps are included in the .zip, the maps should be loaded from within Fusion using the shader on both the "Tile" and "Player" actives. The lighting is performance heavy, an example without it is included and will work great on low-end platforms.

    Please note the tiles aren't mine and are for demonstration purposes only.

  2. #2
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    Where can I get the SBOverlay shader?

    Thanks,
    Marv
    ​458 TGF to CTF 2.5+ Examples and games
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  3. #3
    Clicker Fusion 2.5iOS Export ModuleSWF Export Module
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    File on hold, revisions need to take place for ClickStore but it will be here soon.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    whoa thiz a suuuuuuupper neat idea

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    Clicker Fusion 2.5iOS Export ModuleSWF Export Module
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    Revisions done, thanks to PixelatedPict for the character sprite!
    Attached files Attached files

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    Super Cool

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    Clicker

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    It's pretty awesome! Thanks SolarB for putting this all together. I'm looking forward to using this in a game.

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    This is great! Me likee! Me likee!

  9. #9
    Clicker

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    It is awesome!
    Only one concern, shader seems to crash every time I go to real fullscreen! I wonder what is causing it.

  10. #10
    Clicker

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    This is awesome!
    However, I notice that using the shader and going fullscreen causes .exe to crash. Any idea what could be causing this?

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