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Thread: Making Jumpthrough platforms using the physics engine?

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    Clicker Fusion 2.5
    Warmachine's Avatar
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    Making Jumpthrough platforms using the physics engine?

    Hey guys, i was thinking about trying out changing the game i am working on from using the Platform Movement Object to the built in Physics Platform Movement. Would this be a good idea to switch? My main concern ( i know its a small concern but i've never tried lol) is how to make jump through platforms work with built in platform movement. How would i be able to make that work like the PMO jump through condition?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    DaveC's Avatar
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    You could just set the object to "platform" rather than obstacle.. right?

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    Clicker Fusion 2.5
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    Have to give it s shot i guess lol that would make sense considering every backdrop I ever put in a game always is set at obstacle so the player doesnt go throught it lol

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