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Thread: destination movement without time

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export Module
    Skyhunter's Avatar
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    destination movement without time

    I am trying to recreate a movement type from a game, a sort of an arcy movement.

    Been googling some with no luck, but basicly I am trying to find an arcy movement that has destination but does not use time to get there?

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    KLiK-iT's Avatar
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    Do you have any type of video or game to look at that has this type movement?

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    Okay here is the video of the movement, its the blue flame going about:
    The game is wonderboy 3 dragon's trap

    https://dl.dropboxusercontent.com/u/...meMovement.avi

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