I'm having some problems with the built-in physic platform movement. I don't know if I'm doing something wrong, but I can't solve these problems.
If I put the event "Active 1 collides with the background -> Stop", sometimes the Active stops when he collides with the background and doesn't move anymore.
If I use the Physics - Ground to shape the ground, the MMFusion links all ground objects, even if they are different instances (Physics - Ground 1, Physics - Ground 2, Physics - Ground 3, etc.), so the shape of ground ends up completely wrong.
So... Are there bugs in the built-in physic platform movement or the problem is between the chair and screen? :P Can someone help me?
Thank you in advance for any help and sorry for my english... English isn't my first language.