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Thread: Built-in physic - platform movement problem

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
    Ls2's Avatar
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    Built-in physic - platform movement problem

    Hello all,

    I'm having some problems with the built-in physic platform movement. I don't know if I'm doing something wrong, but I can't solve these problems.

    If I put the event "Active 1 collides with the background -> Stop", sometimes the Active stops when he collides with the background and doesn't move anymore.

    If I use the Physics - Ground to shape the ground, the MMFusion links all ground objects, even if they are different instances (Physics - Ground 1, Physics - Ground 2, Physics - Ground 3, etc.), so the shape of ground ends up completely wrong.

    So... Are there bugs in the built-in physic platform movement or the problem is between the chair and screen? :P Can someone help me?



    Thank you in advance for any help and sorry for my english... English isn't my first language.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    paobrasil's Avatar
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    *BRAZILIAN PORTUGUESE LANGUAGE BELOW*

    Cara...não entendi....aqui fica tudo OK...

    para vc usar physics - ground.....dê duplicate para ser um grupo de obstaculo..

    caso queira outro grupo...dê CLONE....e depois duplicate desse clone....e assim vai..

    siga meu exemplo abaixo....coloquei 2 plataformas q são grounds diferentes para mostrar q ele n criou um "chão" entre as 2 plataformas

    abraçoplataforma_fisica.mfa

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    Olá paobrasil,

    Obrigado pelo exemplo. Eu não consegui reproduzir o problema mais (eu salvei o arquivo e desliguei o computador ontem, hoje voltei a trabalhar nele). Eu realmente não sei o que aconteceu haha mas estava fazendo algo semelhante ao seu exemplo, todavia.

    Obrigado pela ajuda

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    nada, abraço

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